& Indie Product Builder
12+ years shaping mobile products and SaaS web tools - from user research and prototyping to shipping 3 self-published iOS apps end-to-end.
Shipped products, from research to store listing
SameSystem Mobile App
Employer
Truth or Dare
Mobile App
Trivia Quest
Mobile App
Would You Rather
Mobile App
SameSystem Mobile App
For more than 4 years, I was fully responsible for the mobile app (both iOS and Android) at SameSystem — designing every desktop feature's mobile counterpart in parallel, working solo across HR, Calendar, Compliance, and Planning teams.
Mobile App
Truth or Dare
4,000+ dares, zero setup, 33 languages — open and play.
33
Languages shipped
Mobile App
Trivia Quest
100+ levels, 9 categories, one quiz built for everyone.
100+
Levels of progression
Mobile App
Would You Rather
One simple choice, built for groups — and it stays fun.
3rd
App on the same core
My design stack

Anton Bobrovskij
My work history
Diligent
Senior Product Designer
SameSystem
Senior Product Designer
Avia Solutions Group
UX/UI Designer
WIX
Internship, UX/UI Designer
Omnisend
Graphic and Web Designer
The Chocolate
Web Designer
With 12+ years in UX/UI and 8+ as a Senior Product Designer, I've built deep experience in user research, prototyping, interaction design, and usability testing.
I've spent 6 years designing complex dashboards for SameSystem's retail management platform, and was responsible for the full design of their iOS and Android app.
For over 2 years, I was the sole freelance Product Designer for Teamhood, a Lithuanian project management tool. I started my career as the only designer at Omnisend, an upcoming 🇱🇹 Lithuanian unicorn.
Outside my day job, I design, build, and launch my own products end-to-end - 3 apps live on the App Store, with a SaaS platform launching soon.
I also work AI-natively: tools like Claude Code and Figma AI are part of my daily process, letting me move from prototype to working product without waiting on a handoff.
I start with real conversations before assumptions — talking to users to understand the problem, not just validate a solution I've already sketched. Findings feed directly into prototyping and get retested as the design evolves, rather than being a one-time step at the start.
I don't hand off a Figma file and walk away. I stay close to a feature through build, launch, and the data that comes after — treating the outcome as mine, not just the deliverable.
Directly and early — looping in engineers and POs while a design is still taking shape, not after it's polished. On a small team, fast feedback loops matter more than a formal handoff process.
Tools like Claude Code and Figma AI are part of my daily process — they let me move from prototype to working product without waiting on a handoff. I also use ChatGPT, mostly for copywriting. I design AI-natively rather than treating it as a separate step.
I wanted to understand the full path — from idea and research to getting first paid users, income, and analytics — not just the design piece. It's also my sandbox: since I own the product, I have full flexibility to test ideas and do whatever I want with it.
I design with data — research, usage patterns, and testing inform iteration rather than a single round of polish. The goal is finding the overlap where what users actually need also moves the business forward, not treating the two as a trade-off.
Got more questions?
Happy to walk you through it.
Send a message — happy to go over specifics.